Blog Archives

AIR Mobile TextInput/TextArea Key Events

Another quick one comin at ya!

When working on porting over my very first foray into Flex, my Flex particle engine, to the more current Flex4.6 for mobile purposes, I realized I wasn’t getting key events or change events from a debug Spark TextInput!

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Using MX Components on Flex/AIR Mobile

I recently was tasked to get part of an older Flex 3 application onto an iPad. Why not, right? I mean, FlashBuilder 4.5.1 and AIR 3.0 are awesome… This should be cake, right?

There’s a lil gotcha – Flex 3, or MX components, ooorrr Halo components, are not exactly welcomed on Mobile.

Fret not! I’ve figured out the task, and it’s rather simple. Read the rest of this entry

Flex Serialization

There’s a few good use-cases for serialization; for me the first and foremost is the performance combined with ease of use.
In AIR we have SQLite access, or in a bad case we can write some format to a file and recover it later somehow via parsing. But why? That’s a lot of work… And it’s not the fastest approach either.

And what about if we’re doing a browser application that we want to save a state of something, but don’t want to host the storage and write a web service to handle data?
We don’t have stealth access to the filesystem directly, which makes it hard (errr, impossible) to silently store things on behalf of the user.

We can actually tackle both easily using serialization.

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AS3/Flash Geolocation API

I was playing with the Geolocation API, and have been having the hardest time getting it working. It would activate the GPS on my device (a Droid2), but would never trigger any updates and hit my breakpoint.

I knew this had to be something I was doing, because I’ve seen it working, have examples of working source, and can’t get it to work on my device…

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Scale to Fit (or Zoom to Fit)

This is a seemingly trivial task, but attempt to tackle it and you’ll quickly find yourself scratching your head wondering what the hell you’re doing…

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